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Afro Samurai
Stars indicate the most critically-acclaimed games. |
(Also known as "Legendary: The Box") Legendary tells the story of Charles Deckard, an art thief who is duped into stealing Pandora’s Box. When he inadvertently opens it, he releases hordes of beasts thought to be fictional – such as werewolves and gryphons – into an unprepared modern world. A full scale war between man and myth begins, and it is quickly complicated by the actions of powerful secret societies. As the person responsible for releasing this terror, Deckard’s unwittingly become the only person capable of containing it once more and saving civilization from being destroyed by the terrifying creatures. [Gamecock Media]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 75
75
75
MS Xbox World
75
70
GameFocus
When I first heard of Legendary I was honestly very excited for the concept of shooting mythological creatures and monsters with guns because it is a rare concept. The final product has me on the fence with is it a worth while game to recommend for first person shooter nuts like me, or to leave it be and forget you ever saw it. As a person who enjoys Clive Barker’s Jericho for its unique first person shooter story and gameplay mechanics I would say this is an easy rental.
70
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ZTGameDomain
67
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54
Xbox World 360 Magazine UK
A frustrating mix of good and bad - we'd take it over "Blacksite" and co though. [Christmas 2008, p.63]
50
Level7.nu
Even though this game is built on top of a great mythology, the one about Pandora's Box unleashing chaos onto the world when opened, developer Spark never manage to make the actual game interesting in any way. The game structure is linear, the presentation is bleak at best and the gameplay is rather poor. This sums up to one mediocre experience.
50
Official Xbox Magazine UK
The problem with this is that Spark is relentless at throwing a huge number of beasties your way, crowding you into a corner and ripping you to shreds. There's not enough breathing space for you to heal yourself and absorb energy to use it effectively as a defensive measure. To say this had us throwing the controller at the telly and cursing is an understatement.
50
50
50
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games(TM)
Every hour, you are presented with the ideas that the developer had but simply couldn’t afford, and that only serves to make Legendary’s unrelenting run-and-gun approach harder to swallow. [Christmas 2008, p.96]
40
X360 Magazine UK
So many cliches, so little time. [Issue#40, p.103]
40
360 Gamer Magazine UK
A game that simply doesn’t stand out from the crowd. Constantly spawning enemies. A lead character with no hands. Unskippable cut-scenes you must continually sit through. Solid walls that light can leak through. NPCs that can be shot at, but not harmed. Action sections that feel like a movie you just happen to be walking through, and not interacting with.
40
Edge Magazine
The dev team has an eye for spectacle – a towering golem comprised of cars and other metallic detritus is a visual highlight – but these moments mostly serve to illustrate how dull your actual actions are by contrast. [Dec 2008, p.98]
40
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25
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EuroGamer
Legendary is the gaming equivalent of cheap supermarket own-brand beans, but instead of costing eleven pence it costs the same as a prime steak cooked by a top chef. It's a bad, bad game. One of the worst I've played on this generation of consoles, in fact. In that regard, at least, the title is surprisingly accurate.
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